A VMESceneContext object represents a physical location within the map.
The scene context may be either outside or within a building.
Inherits <NSObject>, and <NSCopying>.
Instance Methods | |
(instancetype) | - initOutside |
Create a scene context for the outside. More... | |
(instancetype) | - initWithBuildingID:floorID: |
Create a scene context for a given building and floor. More... | |
(BOOL) | - isOutside |
(BOOL) | - isEqualToSceneContext: |
Compares two scene context objects to determine whether they are equal. More... | |
Properties | |
NSString * | buildingID |
The id of the building. More... | |
NSString * | floorID |
The id of the floor. More... | |