A VMEPosition object represents a position incorporating the geographical coordinates, altitude and associated building and floor.
Typically, you can use a VMEPosition object when moving the camera, anchoring overlays to the map, creating a route from a position, etc.
Inherits <NSObject>, and <NSCopying>.
Instance Methods | |
(instancetype) | - initWithLatitude:longitude:altitude:scene: |
Constructor for creating a position object inside. More... | |
(instancetype) | - initWithLatitude:longitude:altitude: |
Constructor for creating a position object outside. More... | |
(BOOL) | - isEqualToPosition: |
Determines if this object is equal to another VMEPosition object. More... | |
Properties | |
double | latitude |
The latitude of the position. More... | |
double | longitude |
The longitude of the position. More... | |
double | altitude |
The altitude of the position. More... | |
VMESceneContext * | scene |
The position's scene context. More... | |