A VMEPosition object represents a position incorporating the geographical coordinates, altitude and associated building and floor.
Typically, you can use a VMEPosition object when moving the camera, anchoring overlays to the map, creating a route from a position, etc.
Public Member Functions | |
VMEPosition (double latitude, double longitude, double altitude, VMESceneContext scene) | |
Constructor for creating a position object. More... | |
VMEPosition (double latitude, double longitude, double altitude) | |
Constructor for creating a position object outside. More... | |
VMEPosition (VMEPosition position) | |
A copy construction. More... | |
double | getLatitude () |
double | getLongitude () |
double | getAltitude () |
VMESceneContext | getScene () |
boolean | equals (Object object) |
Compares this position to the specified object. More... | |