Inherits GLSurfaceView, Renderer, OnTouchListener, OnKeyListener, and Callback.
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native void | drawFrame (long pAppCPtr) |
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native void | setSurfaceSize (long pAppCPtr, int pWidth, int pHeight) |
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native void | dispatchTouchDown (long pAppCPtr, int pX, int pY, int pTouchCount) |
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native void | dispatchTouchUp (long pAppCPtr, int pX, int pY, int pTouchCount) |
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native void | dispatchTouchMove (long pAppCPtr, int pX, int pY, int pTouchCount) |
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native void | dispatchDoubleTouchMove (long pAppCPtr, int pX, int pY, int pX2, int pY2, int pTouchCount) |
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Future< Bitmap > | captureToBitmap () |
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| VgSurfaceView (Context pContext, AttributeSet pAttributeSet, boolean pNeedsTransparency) |
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| VgSurfaceView (Context pContext, AttributeSet pAttributeSet) |
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| VgSurfaceView (Context pContext) |
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| VgSurfaceView (Context pContext, boolean pNeedsTransparency) |
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void | pauseRendering () |
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void | resumeRendering () |
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boolean | isRendering () |
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void | requestRedraw () |
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void | postLoadDataset () |
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VgIApplication | getApplication () |
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void | addOnCreateRunnable (Runnable pRunnable) |
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synchronized void | onDrawFrame (GL10 gl) |
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void | onSurfaceCreated (GL10 gl, EGLConfig config) |
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void | onSurfaceChanged (GL10 gl, int width, int height) |
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void | surfaceDestroyed (SurfaceHolder pHolder) |
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boolean | onKey (View pView, int pInt, KeyEvent pEvent) |
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boolean | onTouch (View pView, MotionEvent pEvent) |
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void | setRenderOnDemand (boolean pIsEnabled) |
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boolean | getRenderOnDemand () |
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The VisioMove surface view class that extends the GLSurfaceView.
VgSurfaceView.VgSurfaceView |
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Context |
pContext, |
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AttributeSet |
pAttributeSet, |
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boolean |
pNeedsTransparency |
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Class constructor. Creates a new VgSurfaceView.
- Parameters
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pContext | The application context (passed through to Android's GLSurfaceView). |
pAttributeSet | The attributes (passed through to Android's GLSurfaceView). |
pNeedsTransparency | Indicates whether transparency (i.e. alpha channel) is needed for this view. |
VgSurfaceView.VgSurfaceView |
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Context |
pContext, |
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AttributeSet |
pAttributeSet |
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) |
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VgSurfaceView.VgSurfaceView |
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Context |
pContext | ) |
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VgSurfaceView.VgSurfaceView |
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Context |
pContext, |
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boolean |
pNeedsTransparency |
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) |
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Class constructor. Creates a new VgSurfaceView.
- Parameters
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pContext | The application context (passed through to Android's GLSurfaceView). |
pNeedsTransparency | Indicates whether transparency (i.e. alpha channel) is needed for this view. |
void VgSurfaceView.addOnCreateRunnable |
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Runnable |
pRunnable | ) |
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Add a runnable task to the VisioMove. Will be executed within the onSurfaceCreated() method.
This is a good method to add listeners (touch/key) to the VgSurfaceView.
- Parameters
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Future<Bitmap> VgSurfaceView.captureToBitmap |
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Captures the current GL Buffer and creates a Bitmap.
Must be called after setRenderer and while the surface is displayed and visible.
Note: this actually generates a new frame and captures it. It does not capture the surface content at the exact time of the call. Expect timing differences depending on the time necessary to render a frame.
- Returns
- Surface content. Returns null if the view is not visible, paused or destroyed.
- Note
- The Future can be cancelled if the view is paused before the capture is made.
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If multiple captureToBitmap are called before the first one succeeded, all future will be cancelled except the last one.
final Future<Bitmap> bitmapFuture = mSurfaceView.captureToBitmap();
try {
final Bitmap lCapturedBitmap = bitmapFuture.get();
if (lCapturedBitmap != null) {
lCapturedBitmap.compress(Bitmap.CompressFormat.PNG, 100, new FileOutputStream("Path/To/Your/Capture.png"));
}
} catch (Exception e) {
e.printStackTrace();
}
- Version
- 2.1.3
native void VgSurfaceView.dispatchDoubleTouchMove |
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long |
pAppCPtr, |
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int |
pX, |
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int |
pY, |
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int |
pX2, |
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int |
pY2, |
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int |
pTouchCount |
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native void VgSurfaceView.dispatchTouchDown |
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long |
pAppCPtr, |
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int |
pX, |
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int |
pY, |
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int |
pTouchCount |
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) |
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native void VgSurfaceView.dispatchTouchMove |
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long |
pAppCPtr, |
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int |
pX, |
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int |
pY, |
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int |
pTouchCount |
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) |
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native void VgSurfaceView.dispatchTouchUp |
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long |
pAppCPtr, |
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int |
pX, |
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int |
pY, |
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int |
pTouchCount |
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) |
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native void VgSurfaceView.drawFrame |
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long |
pAppCPtr | ) |
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- Returns
- The VgIApplication object which provides access to VisioMove API.
boolean VgSurfaceView.getRenderOnDemand |
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- Returns
- True if render on demand (when dirty) is on. Default is on.
- Version
- 2.0.9263.9284
boolean VgSurfaceView.isRendering |
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- Returns
- True if the surface rendering is active. The Rendering is normally active between OnResume and OnPause, unless pauseRendering or resumeRendering have been called.
- Version
- 2.1.3
synchronized void VgSurfaceView.onDrawFrame |
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GL10 |
gl | ) |
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Called to draw the current frame
boolean VgSurfaceView.onKey |
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View |
pView, |
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int |
pInt, |
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KeyEvent |
pEvent |
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Called when a hardware key is dispatched to a view
void VgSurfaceView.onSurfaceChanged |
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GL10 |
gl, |
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int |
width, |
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int |
height |
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Called when the surface changed size.
It's a good place to set up your camera here, if it's a fixed camera that doesn't move around the scene.
void VgSurfaceView.onSurfaceCreated |
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GL10 |
gl, |
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EGLConfig |
config |
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Called when the surface is created or recreated.
The drawing context is typically lost and recreated when the activity is paused and resumed. This is a good place to create long-lived OpenGL resources like textures.
References VgIEngine.reloadShaders(), and VgIEngine.resetGraphicResources().
boolean VgSurfaceView.onTouch |
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View |
pView, |
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MotionEvent |
pEvent |
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) |
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Called when a touch event is dispatched to a view.
void VgSurfaceView.pauseRendering |
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Pauses the rendering of the VgSurfaceView. You can enclose regions that manipulate many map elements with pause/resumeRendering for better performance.
mSurfaceView.pauseRendering() ...manipulate map elements like VgPoints, setPlaceName(), etc mSurfaceView.resumeRendering()
void VgSurfaceView.postLoadDataset |
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Called after the dataset has been loaded.
void VgSurfaceView.requestRedraw |
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void VgSurfaceView.resumeRendering |
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Resumes the rendering of the VgSurfaceView. After calling this method, the manipulator will be reset.
void VgSurfaceView.setRenderOnDemand |
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boolean |
pIsEnabled | ) |
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Controls the rendering strategy. Default is on (when dirty/changed). It basically calls setRenderMode.
- Version
- 2.0.9263.9284
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2.1.0 turned on by default.
native void VgSurfaceView.setSurfaceSize |
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long |
pAppCPtr, |
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int |
pWidth, |
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int |
pHeight |
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void VgSurfaceView.surfaceDestroyed |
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SurfaceHolder |
pHolder | ) |
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This method is called immediately before a surface is being destroyed.
You should override this method to release/unregister all VisioMove objects, and null out as many references on other objects as possible.
The documentation for this class was generated from the following file: