The VgITexture interface is used to handle texture in the application.
VgITexture are created using VgITextureManager::createTexture . See VgRefPtr 's documentation to learn how to use pointers to VgITexture .
VgITextureConstRefPtr.VgITextureConstRefPtr |
( |
| ) |
|
VgITextureConstRefPtr.VgITextureConstRefPtr |
( |
VgITexture |
pPointer | ) |
|
int VgITextureConstRefPtr.getHeight |
( |
| ) |
|
- Version
- 2.1.2
- Returns
- height of texture, -1 if not available
int VgITextureConstRefPtr.getNbReferences |
( |
| ) |
|
int VgITextureConstRefPtr.getWidth |
( |
| ) |
|
- Version
- 2.1.2
- Returns
- width of texture, -1 if not available
boolean VgITextureConstRefPtr.isValid |
( |
| ) |
|
void VgITextureConstRefPtr.ref |
( |
| ) |
|
int VgITextureConstRefPtr.unref |
( |
| ) |
|
The documentation for this class was generated from the following file:
- VgITextureConstRefPtr.java