VisioMove SDK (Android)
2.1.22
|
Static Public Member Functions | |
static VgLightRefPtr | getNull () |
This interface handles light management.
VgLightRefPtr.VgLightRefPtr | ( | ) |
VgLightRefPtr.VgLightRefPtr | ( | VgLight | pPointer | ) |
VgLightRefPtr.VgLightRefPtr | ( | VgLightRefPtr | pRefPtr | ) |
VgLight VgLightRefPtr.__deref__ | ( | ) |
VgLight VgLightRefPtr.__ref__ | ( | ) |
VgAnimationRefPtr VgLightRefPtr.editAnimation | ( | String | pName | ) |
Gets an animation from the light's animation map for editing.
pName | The name of the animation to fetch. |
VgLight VgLightRefPtr.get | ( | ) |
VgColor VgLightRefPtr.getAmbient | ( | ) |
VgAnimationConstRefPtr VgLightRefPtr.getAnimation | ( | String | pName | ) |
Gets an animation from the light's animation map.
pName | The name of the animation to fetch. |
void VgLightRefPtr.getAnimationNames | ( | VgStringList | pNameList | ) |
Gets the list of the stored animation names.
pNameList | The list of strings to feed with the names. |
VgColor VgLightRefPtr.getDiffuse | ( | ) |
VgColor VgLightRefPtr.getEmission | ( | ) |
int VgLightRefPtr.getNbReferences | ( | ) |
|
static |
VgOrientation VgLightRefPtr.getOrientation | ( | ) |
Gets lights's orientation.
VgPosition VgLightRefPtr.getPosition | ( | ) |
Gets light's position.
VgColor VgLightRefPtr.getSpecular | ( | ) |
double VgLightRefPtr.getSpotCutoff | ( | ) |
double VgLightRefPtr.getSpotExponent | ( | ) |
boolean VgLightRefPtr.isDirectional | ( | ) |
Tell if the light is directional. When a light is directional, every point in the scene is lit along the same direction. The same principle as the light coming from the sun, where all rays are parallel.
boolean VgLightRefPtr.isValid | ( | ) |
void VgLightRefPtr.ref | ( | ) |
VgLightRefPtr VgLightRefPtr.set | ( | VgLight | pPointer | ) |
void VgLightRefPtr.setAmbient | ( | VgColor | pColor | ) |
Sets the ambient light color for the light.
pColor | Ambient light color to set |
void VgLightRefPtr.setAnimation | ( | String | pAnimationName, |
VgAnimationRefPtr | pAnimation | ||
) |
Sets an animation on this light. As of version 2.0.8744, multiple animations can be set (and played) on a light at the same time. This is the reason why a name has to be provided along with the animation. If an animation already exists in the light with that name, the new one will replace the old one (and the previous one will one less reference to it).
pAnimationName | The name to associate the animation with in this spatial |
pAnimation | An animation to animate the spatial with. |
void VgLightRefPtr.setDiffuse | ( | VgColor | pColor | ) |
Sets the diffuse light color for the light.
pColor | Diffuse light color to set |
void VgLightRefPtr.setDirectional | ( | boolean | pDirectional | ) |
Sets the light to be directional.
pDirectional | True to set the light to be directional |
void VgLightRefPtr.setEmission | ( | VgColor | pColor | ) |
Sets the emission light color for the light.
pColor | Emission light color to set |
void VgLightRefPtr.setOrientation | ( | VgOrientation | pOrientation | ) |
Sets the light's orientation.
pOrientation | The orientation to set on the light. This value is only valid if the spot cut-off is different than -1.0. |
void VgLightRefPtr.setPosition | ( | VgPosition | pPosition | ) |
Sets the light's position.
pPosition | The position to put the light at. This value is ignored if the light is set to be directional |
void VgLightRefPtr.setSpecular | ( | VgColor | pColor | ) |
Sets the specular light color for the light.
pColor | Specular light color to set |
void VgLightRefPtr.setSpotCutoff | ( | double | pCutoff | ) |
Sets the current spot cutoff value. Valid values are between -1.0 and 1.0 inclusive. Higher values means smaller spot angle.
pCutoff | Diffuse light color to set |
void VgLightRefPtr.setSpotExponent | ( | double | pExponent | ) |
Sets the spot exponent. Valid values are greater than 0.0, where higher values give a more concentrated light beam along the spot direction.
pExponent |
int VgLightRefPtr.unref | ( | ) |